127 abilities · 9 classes · launch client numbers

Damage calculator

What does your spell actually hit for? Put in your stats, pick a class, and every damage ability is ranked by DPS at your gear, with the rank selector so you can check whether a lower rank is better per mana.

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Questions players ask

Where do the base numbers come from?
From the launch client tooltips on the spellbook pages, rank by rank. Spell power coefficients are used where the client lists them; otherwise the Classic rule applies: cast time divided by 3.5 for direct damage and duration divided by 15 for damage over time, reduced for spells learned below level 20.
Is this a full combat simulation?
No. It is a per-ability calculator: it tells you what one cast is expected to do and what that is per second, so you can compare spells and ranks at your stats. It does not model rotations, procs, resistances by school, or buffs beyond the talent bonus field.
How are melee abilities handled?
Weapon damage is average weapon damage plus attack power ÷ 14 × speed. Instant attacks use the normalised speed (3.3 two-hand, 2.4 one-hand, 1.7 dagger, 2.8 ranged); next-melee attacks use your real weapon speed. Melee crits deal double damage.