Campfires
| Campfire | Cooking skill | Material | Camp features it holds |
|---|---|---|---|
| Basic Campfire | 1 | Simple Wood | 3 |
| Journeyman Campfire | 90 | Star Wood | 5 |
| Expert Campfire | 200 | Thick Logs | 10 |
Every profession's features
| Profession | Skill 20 | Skill 140 | Skill 300 | Tier-1 buff (exclusive with) |
|---|---|---|---|---|
| Alchemy | Mana Well | Fermenter | Alchemy Laboratory | Mana Well: 29 mana per 5 (Blessing of Wisdom) |
| Blacksmithing | Sharpening Wheel | Anvil | Master Forge | Sharpening Wheel: 34 Strength (Strength of Earth) |
| Enchanting | Enchanted Lute | Arcane Salvager | Arcane Forge | Enchanted Lute: 308 armor, 13 all stats, 22 resistances (Mark of the Wild) |
| Engineering | Reagent Bot | Repair Bot | Anarchist's Workbench | Reagent Bot sells reagents; Repair Bot repairs for everyone nearby |
| First Aid | First Aid Kit | Toxin Study | Plague Doctor's Laboratory | First Aid Kit: 56 Stamina (Power Word: Fortitude) |
| Fishing | Fish Bowl | Fishing Rack | Fishing Hut | Fish Bowl: 8% stats (Blessing of Kings) |
| Herbalism | Incense Candle | Greenhouse | Seed Hybridizer | Incense Candle: 25 Intellect (Arcane Intellect) |
| Leatherworking | Camp Tent | Tanning Rack | Sewing Machine | Camp Tent: rested XP up to 5% of a level for everyone sitting with you |
| Mining | Lodestone | Rock Garden | Molten Foundry | Lodestone: 90 melee Attack Power (Blessing of Might) |
| Skinning | Camp Chair | Field Guide | Trapper's Workbench | Camp Chair: 2% crit (Moonkin Aura) |
| Tailoring | Faction Banner | Spinning Wheel | Loom | Faction Banner: 32 Spirit (Divine Spirit) |
| Cooking | Basic Campfire | Cookie's Feast | Iron Oven | Cookie's Feast lays out Stamina food; the campfire sets how many features fit (3, 5 or 10) |
What the higher tiers do
- Crafting anywhere: Anvil, Master Forge, Loom, Sewing Machine, Alchemy Laboratory, Arcane Forge, Molten Foundry, Anarchist's Workbench and Iron Oven cover recipes that normally send you to a city.
- Repairs and reagents: the Engineering Reagent Bot sells reagents and the Repair Bot repairs for everyone nearby.
- Gathering: the Greenhouse grows herbs from seeds, the Seed Hybridizer combines seeds into rarer ones, the Rock Garden spawns a mining node over time.
- Fishing: the Fishing Rack gives uncommon fish and lures for an hour; the Fishing Hut does the same for rare fish.
- Odds and ends: the Arcane Salvager improves disenchanting, the Field Guide grants Track Beasts, the Trapper's Workbench holds a trap, Cookie's Feast lays out Stamina food, the Camp Tent lifts rested XP to 5% of a level.
Why it matters
A solo player with a Fish Bowl and an Enchanted Lute at the fire is close to having a Paladin and a Druid in the party. A duo with two professions covers two more slots. Gathering professions are no longer only a source of materials: Herbalism, Mining, Fishing and First Aid each bring a buff. High-end crafting stations also come from dungeons and raids. Recipe lists per profession are on the professions pages.
Questions players ask
How do I unlock camping?
Around level 5 with the quest The Great Outdoors, which teaches the Basic Campfire (a Cooking recipe at skill 1 using Simple Wood) and the Boosted Rest buff. Camping 101 quests then teach your profession's first camp feature; there are 87 of them across the twelve professions.
Do camp buffs stack with class buffs?
No. Each tier-1 feature is exclusive with the matching class buff (Fish Bowl with Blessing of Kings, Enchanted Lute with Mark of the Wild, and so on). They stand in when nobody in the group has the class.
How long do camp buffs last?
One hour, and every camp feature shares a single 60-minute cooldown, so set a camp up before a long session rather than between pulls. Sit or craft near the fire for one minute to receive the buffs.