Healer · Tank · Melee DPS · Ranged DPS · Mana · Rage · Energy · Leather

Druid in WoW Forever

Shapeshifter that covers every role. Bear threat jumps to 115%, Feral gets two 31-point talents (Primal Bite and Shifting Power), Balance gains Eclipse, and Restoration gets Wild Growth and Bloom.

Talents52
New vs Classic15
Spells · ranks60 · 211
New spells7
Playable races4

Specs

Talent trees

Green dot = new in Forever. Click any talent for every rank. Open the interactive calculator to spend points.

What's different from Classic

  • Omen of Clarity and Nature's Grasp. Both trainable now, not talents, in the Balance tab: Nature's Grasp at 10, Omen of Clarity (a passive now) at 20.
  • Revive. New out-of-combat resurrection, 10 sec cast. Rebirth keeps its 30 min cooldown.
  • Lacerate. Bear bleed from later expansions. A Feral talent since the launch realms' hotfix of 30 Oct (row 4): the talent teaches rank 1 at 25, trainers rank 2 at 34 and ranks 3 to 5 at 42, 50 and 58. Shredding Attacks cuts its Rage cost. Thanks to a reader.
  • Cure Poison. Still here: level 14 from the quest Power over Poison, as in Classic. Since build 70170 High Order Skyborne can take that quest too (Blizzard's notes).

Talent-by-talent: 15 new, 33 changed, 2 moved and 2 unchanged. Spellbook: 7 new spells and 32 with changed ranks or numbers. Full detail on the Druid changes page.

New Druid talents

  • Genesis (Balance row 1, 5 ranks): Increases the periodic damage and healing done by your spells and abilities by 10%.
  • Nature's Majesty (Balance row 2, 2 ranks): Increases your critical strike chance with spells and melee attacks by 4%.
  • Nature's Splendor (Balance row 3, 1 rank): Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
  • Overgrowth (Balance row 5, 2 ranks): Increases the maximum number of targets you may have affected by Entangling Roots by 2.
  • Eclipse (Balance row 5, 3 ranks): Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
  • Lacerate (Feral Combat row 4, 1 rank): Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
  • Predatory Discipline (Feral Combat row 4, 1 rank): Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
  • Natural Instinct (Feral Combat row 5, 2 ranks): Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
  • Rend and Tear (Feral Combat row 6, 5 ranks): Increases damage done by your melee abilities on Bleeding targets by 15%.
  • Natural Reaction (Feral Combat row 6, 5 ranks): Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
  • Primal Bite (Feral Combat row 7, 1 rank): Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
  • Shifting Power (Feral Combat row 7, 1 rank): Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
  • Bloom (Restoration row 3, 1 rank): When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
  • Living Spirit (Restoration row 5, 3 ranks): Increases your Spirit by 15%.
  • Wild Growth (Restoration row 7, 1 rank): Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

31-point talents

  • Moonkin Form (Balance): Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. · 35% of base mana | Instant
  • Primal Bite (Feral Combat): Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat. · 20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form
  • Shifting Power (Feral Combat): Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting. · 55% of base mana | Instant | 8 sec cooldown | Requires Cat Form
  • Wild Growth (Restoration): Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. · 550 Mana | 40 yd range | 3 sec cast | 6 sec cooldown

New spells in the Druid book

  • Ferocious Bite (Learned at level 24): Finishing move that causes damage per combo point and converts each extra point of energy into 0.6 additional damage. Damage is increased by your Attack Power. 1 point : 33-43 damage 2 points: 57-67 damage 3 points: 81-91 damage 4 points: 105-115 damage 5 points: 129-139 damage
  • Lacerate (Learned at level 25): Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
  • Poised (Learned at level 32): When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.
  • Primal Bite (Learned at level 40): Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
  • Shifting Power (Learned at level 40): Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
  • Revive (Learned at level 12): Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
  • Wild Growth (Learned at level 40): Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Questions players ask

Which races can play Druid in WoW Forever?
Tauren, Skyborne (Windshaper), Night Elf, Skyborne (High Order). The Skyborne are a paid race from the Skyborne Heroic Pack or higher. See the Druid races page for racials.
What are the Druid 31-point talents?
Moonkin Form (Balance), Primal Bite (Feral Combat), Shifting Power (Feral Combat), Wild Growth (Restoration). Each sits in row 7 and needs 30 points in its tree.
Is Druid good for leveling in WoW Forever?
Read the Druid leveling guide for the recommended spec, a point order and the spells that matter each 10 levels, and the best leveling class comparison.

Snapshot 2026-11-03, client 1.60.1.70753. Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70753. Some Druid numbers follow Blizzard's development notes of 2 Nov 2026, ahead of any game data.