WoW Forever class changes vs Classic
The whole picture, then one page per class with every tooltip. Numbers come from the launch client, not patch-note summaries.
| Class | New talents | Moved | Changed | Same | New spells | |
|---|---|---|---|---|---|---|
| Warrior | 12 | 2 | 35 | 5 | 4 | Details → |
| Paladin | 20 | 6 | 23 | 2 | 8 | Details → |
| Hunter | 15 | 3 | 23 | 9 | 19 | Details → |
| Rogue | 11 | 5 | 31 | 7 | 4 | Details → |
| Priest | 14 | 3 | 30 | 5 | 9 | Details → |
| Shaman | 11 | 2 | 30 | 7 | 9 | Details → |
| Mage | 7 | 3 | 32 | 11 | 5 | Details → |
| Warlock | 17 | 3 | 30 | 2 | 5 | Details → |
| Druid | 15 | 2 | 33 | 2 | 7 | Details → |
| All | 122 | 29 | 267 | 70 |
Changes every character feels
- Power budget raised. Every class deals more damage than its Classic budget, and higher-level creatures have more health to match. No big tuning is planned before raids open on 9 December except for bugs and outliers; a large pass follows once many players are past level 30.
- Salvation is gone. Blessing of Salvation, Mass Salvation, Revoke and Blessing of Light were removed. Tanks got large threat increases instead: Bear and Dire Bear Form 115% (was 50%), Defensive Stance 80% (was 30%), Righteous Fury +33% threat and +90% Holy threat, now trained at level 10.
- Trainer habits change. New spells are no longer placed on your action bars automatically, bags no longer auto-equip, and training from 1 to 60 costs about 206–207 gold for every class (Warlocks slightly less, offsetting pet Grimoires).
- Low-rank spells trigger talents normally again. The one exception is Blizzard, which has a reduced chance to trigger Arcane Concentration, Frostbite and Fingers of Frost when you cast a rank learned more than 12 levels ago.
- Proc roots have diminishing returns: Frostbite, Entrapment, Improved Wing Clip, Counterattack and Improved Hamstring.
- Race base stats were corrected (a Tauren Warrior now starts with +5 Strength over a Human, not +2). The Quitter debuff is 40 seconds (was 5 minutes). Throw has its 0.5-second wind-up. Respawns are faster in starting zones and slower at higher levels for launch week.
Headline per class
Warrior. Defensive Stance threat is 80% (was 30%) and Defiance is 7/13/20%, because Blessing of Salvation no longer exists. Tanks open with Sunder and Revenge and let the group start a beat later. New 31-point picks:
Paladin. Righteous Fury is trained at level 10, generates 33% more threat and 90% extra threat from Holy damage. Blessing of Salvation, Mass Salvation, Revoke and Blessing of Light were removed. New 31-point picks: Light's Vigil, Shieldsworn, Unsealed Wrath
Hunter. Traps work in combat and all traps share a 30-second cooldown. Aimed Shot is baseline at level 20. Hunter's Mark no longer stacks from multiple ranks. New 31-point picks: Sniper Shot, Lacerating Strikes
Rogue. Shank (level 24) is an off-hand strike for 50% weapon damage that costs 5 Energy, cannot miss, has a 10-second cooldown and generates 15 Energy (25 at rank 2, level 44). It is the hub the new talents hang on. New 31-point picks: Mutilate, Death Mark
Priest. Fear Ward and Devouring Plague are trainable for every priest race at level 20. Divine Spirit is baseline at 30 and Shadow Word: Death at 32; its self-damage on a failed kill is now 30% of max health (was 10%). New 31-point picks: Prayer of Mending
Shaman. Lava Burst was removed. Call of Thunder gives Lightning Bolt and Chain Lightning 5% crit, Lightning Overload is 10/20/30% (was 3/7/10%), and Elemental Mastery became Lightning Mastery. Lightning Bolt hits about 80% harder at max rank; Chain Lightning has a 2.5-second cast and costs much more mana. Shocks are back to Classic damage. New 31-point picks: Rage of the Farseer, Riptide
Mage. Frost Blast and Piercing Ice were removed. Ice Barrier now adds a 15% Frost damage bonus while shielded. Ice Lance and Fingers of Frost give Frost a shatter rotation. New 31-point picks:
Warlock. Pets gain 2 Health per point of Master's Stamina (was 7.5). Wrack (formerly Drain Hope) had its damage raised significantly. Spellstones only boost Shadow damage. New 31-point picks: Wrack, Demonic Pact, Incinerate
Druid. Bear and Dire Bear Form threat is 115% (was 50%). Shred deals 200% weapon damage, Claw 140%, Ravage 435% (was 350%); Rip, Rake, Ferocious Bite and Pounce are about 25% stronger. Ferocious Bite gets a rank 1 at 24 and Poised arrives at 32. New 31-point picks: Primal Bite, Shifting Power, Wild Growth