Healer · Melee DPS · Ranged DPS · Mana · Mail from 40

Shaman in WoW Forever

Totems, shocks and Windfury. Dwarves can now be Shaman, Stormstrike hits for 150% weapon damage on a 6-second cooldown, Riptide is a pure heal over time and Totemic Call pulls your totems to you.

Talents50
New vs Classic11
Spells · ranks56 · 180
New spells9
Playable races5

Specs

Talent trees

Green dot = new in Forever. Click any talent for every rank. Open the interactive calculator to spend points.

What's different from Classic

  • Lightning Bolt. Ranks 4 to 10 cast in 2.5 sec, half a second under Classic's 3. Ranks 1 to 3 keep 1.5, 2 and 2.5 sec.
  • Chain Lightning. A 2.5 sec cast again, as in Classic, since Blizzard's 2 Nov notes (it was 2 sec on the beta before): 6 sec cooldown, 3 targets, each jump 30% weaker, and its first hit about 145% of the same rank Lightning Bolt's base damage. Max Elemental Alacrity takes both down to 2 sec.
  • Totemic Call. New: your totems teleport to where you stand, on a 30 sec cooldown. Called Totemic Projection until Blizzard's 2 Nov notes, when it moved them to a spot you picked up to 30 yd away. Totemic Recall is in too.
  • Totems last 5 min. Lasting totems last 5 min now (most were 2 min in Classic; Healing Stream and Mana Spring 1 min). Searing (30 to 55 sec by rank), Magma (20), Stoneclaw (15), Earthbind and Grounding (45) and Mana Tide (12) keep their short timers. Blizzard's Class Highlights video (3:00) says five minutes.
  • Call of the Elements, Ancestors and Spirits. New: each drops up to four totems from its own Totem Bar set in one 3 sec cast. Elements at 20, Ancestors at 30, Spirits at 40.
  • Ghost Wolf. Still a 3 sec cast, but Improved Ghost Wolf takes 1 sec off at rank 1 and all 3 at rank 2, and lets it work indoors: instant at 2/2, as Guzu's tooltip showed.
  • Fire Nova. A spell now, not a totem: 30 yd range, instant, 10 sec cooldown, blasts everything within 10 yd of your Fire totem (rank 3 at 32: 126 to 142; rank 5 at 52: 232 to 258). Trial by Fire trims 2 or 4 sec off the cooldown.

Talent-by-talent: 11 new, 30 changed, 2 moved and 7 unchanged. Spellbook: 9 new spells and 32 with changed ranks or numbers. Full detail on the Shaman changes page.

New Shaman talents

  • Earthbound (Elemental row 4, 1 rank): Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
  • Lightning Overload (Elemental row 5, 3 ranks): Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  • Mental Dexterity (Enhancement row 2, 3 ranks): Increases your Attack Power by an amount equal to 150% of your Intellect.
  • Shamanistic Focus (Enhancement row 3, 1 rank): Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
  • Mental Quickness (Enhancement row 5, 2 ranks): Increases your spell damage and healing by up to 30% of your Intellect.
  • Improved Stormstrike (Enhancement row 5, 2 ranks): When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
  • Maelstrom Weapon (Enhancement row 6, 5 ranks): When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
  • Rage of the Farseer (Enhancement row 7, 1 rank): Increases your attack speed by 30% for 25 sec.
  • Mindfulness (Restoration row 2, 3 ranks): Allows 50% of your Mana regeneration to continue while casting.
  • Water Shield (Restoration row 3, 1 rank): The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
  • Riptide (Restoration row 7, 1 rank): Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

31-point talents

  • Lightning Mastery (Elemental): Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. · Instant | 3 min cooldown
  • Rage of the Farseer (Enhancement): Increases your attack speed by 30% for 25 sec. · Instant | 3 min cooldown
  • Riptide (Restoration): Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. · 245 Mana | 40 yd range | Instant | 12 sec cooldown

New spells in the Shaman book

  • Call of the Ancestors (Learned at level 30): Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
  • Call of the Elements (Learned at level 20): Simultaneously places up to 4 totems specified in the Totem Bar.
  • Call of the Spirits (Learned at level 40): Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.
  • Fire Nova (Learned at level 12): Instantly inflicts 32 to 38 fire damage to enemies within 10 yd of your active Fire totem.
  • Totemic Recall (Learned at level 20): Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
  • Rage of the Farseer (Learned at level 40): Increases your attack speed by 30% for 25 sec.
  • Totemic Call (Learned at level 22): Teleports the Shaman's totems to the Shaman's own location.
  • Riptide (Learned at level 40): Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
  • Water Shield (Learned at level 20): The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Questions players ask

Which races can play Shaman in WoW Forever?
Orc, Tauren, Troll, Skyborne (Windshaper), Dwarf. The Skyborne are a paid race from the Skyborne Heroic Pack or higher. See the Shaman races page for racials.
What are the Shaman 31-point talents?
Lightning Mastery (Elemental), Rage of the Farseer (Enhancement), Riptide (Restoration). Each sits in row 7 and needs 30 points in its tree.
Is Shaman good for leveling in WoW Forever?
Read the Shaman leveling guide for the recommended spec, a point order and the spells that matter each 10 levels, and the best leveling class comparison.

Snapshot 2026-11-03, client 1.60.1.70753. Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70753. Some Shaman numbers follow Blizzard's development notes of 2 Nov 2026, ahead of any game data.