Legacy tree · 7 perks

Adventure

Plan it
High Alert
2 ranks · row 1Needs 5 points in Adventure
Rank 1Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Rank 2Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in Battlegrounds.
Well Rested
5 ranks · row 2No gate
Rank 1Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Rank 2Your rested experience accumulates 8% faster and your rested experience cap is increased by 8%.
Rank 3Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.
Rank 4Your rested experience accumulates 16% faster and your rested experience cap is increased by 16%.
Rank 5Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
Talented
5 ranks · row 2Needs 5 points in Adventure
Requires Well Rested
Rank 1You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
Rank 2You gain talent points every level starting at level 8 instead of starting at level 10, but you still may not have more than 51 total talent points.
Rank 3You gain talent points every level starting at level 7 instead of starting at level 10, but you still may not have more than 51 total talent points.
Rank 4You gain talent points every level starting at level 6 instead of starting at level 10, but you still may not have more than 51 total talent points.
Rank 5You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.
Thrill of Adventure
5 ranks · row 3No gate
Rank 1You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Rank 2You gain 2% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Rank 3You gain 3% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Rank 4You gain 4% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Rank 5You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide
3 ranks · row 3Needs 5 points in Adventure
Rank 1Reduces your cooldown on adding Camp features by 8%
Rank 2Reduces your cooldown on adding Camp features by 17%
Rank 3Reduces your cooldown on adding Camp features by 25%
Frequent Flier
1 rank · row 3Needs 10 points in Adventure
Requires Field Guide
Rank 1You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine
2 ranks · row 4Needs 5 points in Adventure
Rank 1Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Rank 2Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.

Questions players ask

How many points can I put in Adventure?
Up to the 16-point per-character cap. Perks gated at 5 or 10 need that many points spent in Adventure first.