42 spells · 124 ranks · client 1.60.1.70753

Rogue spellbook

Trainable spells and abilities by tab, with every rank's level. Badges mark what is new or changed since Classic 1.12. Talent-granted abilities (Adrenaline Rush, Blade Flurry, Cold Blood, Death Mark, Ghostly Strike, Hemorrhage, Mutilate, Premeditation, Preparation, Riposte) live in the talent list.

Assassination

SpellRanksLearned atRank 1 effectClassic
Ambush
60 Energy · Melee Range · Instant · Requires Stealth · Requires Daggers
618, 26, 34, 42, 50, 58Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.same
Cheap Shot
60 Energy · Melee Range · Instant · Requires Stealth
126Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.same
Cold Blood
Instant · 3 min cooldown
125When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.changed
Eviscerate
35 Energy · Melee Range · 1 to 5 Combo Points · Instant
91, 8, 16, 24, 32, 40, 48, 56, 60Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damagesame
Expose Armor
25 Energy · Melee Range · 1 to 5 Combo Points · Instant
514, 26, 36, 46, 56Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armorchanged
Garrote
50 Energy · Melee Range · Instant · Requires Stealth
614, 22, 30, 38, 46, 54Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.same
Kidney Shot
25 Energy · Melee Range · 1 to 5 Combo Points · Instant · 20 sec cooldown
230, 50Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 secondssame
Mutilate
60 Energy · Melee Range · Instant · Requires Daggers
440, 40, 50, 60Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard: the amount was also increased). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.new
Rupture
25 Energy · Melee Range · 1 to 5 Combo Points · Instant
620, 28, 36, 44, 52, 60Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secschanged
Slice and Dice
25 Energy · 1 to 5 Combo Points · Instant
210, 42Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 secondssame

Combat

SpellRanksLearned atRank 1 effectClassic
Adrenaline Rush
Instant · 5 min cooldown
140Increases your Energy regeneration rate by 100% for 15 sec.same
Backstab
60 Energy · Melee Range · Instant · Requires Daggers
94, 12, 20, 28, 36, 44, 52, 60, 60Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.same
Blade Flurry
25 Energy · Instant · 2 min cooldown
130Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.changed
Evasion
Instant · 5 min cooldown
18The rogue's dodge chance will increase by 50% for 15 sec.same
Feint
20 Energy · Melee Range · Instant · 10 sec cooldown
516, 28, 40, 52, 60Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.changed
Gouge
45 Energy · Melee Range · Instant · 10 sec cooldown
56, 18, 32, 46, 60Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.changed
Kick
25 Energy · Melee Range · Instant · 10 sec cooldown
412, 26, 42, 58A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.same
Riposte
10 Energy · Melee Range · Instant · 6 sec cooldown
120A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.same
Shank
5 Energy · Melee Range · Instant · 10 sec cooldown
224, 44Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss.new
Sinister Strike
45 Energy · Melee Range · Instant
81, 6, 14, 22, 30, 38, 46, 54An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.same
Sprint
Instant · 5 min cooldown
310, 34, 58Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.same

Subtlety

SpellRanksLearned atRank 1 effectClassic
Blind
30 Energy · 10 yd range · Instant · 5 min cooldown · Reagents: Blinding Powder
134Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.same
Death Mark
25 Energy · 20 yd range · 1 to 5 Combo Points · Instant · 10 sec cooldown
140Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.new
Detect Traps124Greatly increased chance to detect traps.same
Disarm Trap
5 yd range · 2 sec cast · Tools: Thieves' Tools
130Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.same
Distract
30 Energy · 30 yd range · Instant · 30 sec cooldown
122Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.changed
Ghostly Strike
40 Energy · Melee Range · Instant · 20 sec cooldown
125A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.changed
Hemorrhage
35 Energy · Melee Range · Instant
130An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and increases the damage of the caster's Rupture and Garrote abilities by 15%. Lasts 15 sec. Awards 1 Combo Point.changed
Pick Pocket
Melee Range · Instant · Requires Stealth
14Pick the target's pocket.same
Poised118When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.new
Premeditation
20 yd range · Instant · 2 min cooldown
120Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.changed
Preparation
Instant · 10 min cooldown
130When activated, this ability immediately finishes the cooldown on your other Rogue abilities.same
Safe Fall140Reduces damage from falling.same
Sap
65 Energy · Melee Range · Instant · Requires Stealth
310, 28, 48Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.changed
Stealth
Instant · 10 sec cooldown
41, 20, 40, 60Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.same
Vanish
Instant · 5 min cooldown · Reagents: Flash Powder
222, 42Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.same

Poisons

SpellRanksLearned atRank 1 effectClassic
Crippling Poison
3 sec cast · Reagents: Essence of Pain, Empty Vial · Makes: Crippling Poison
220, 50Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.same
Instant Poison
3 sec cast · Reagents: Dust of Decay, Empty Vial · Makes: Instant Poison
620, 28, 36, 44, 52, 60Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.changed
Mind-numbing Poison
3 sec cast · Reagents: Dust of Decay, Essence of Pain, Empty Vial · Makes: Mind-numbing Poison
324, 38, 52Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.changed
Deadly Poison
3 sec cast · Reagents: Deathweed, Leaded Vial · Makes: Deadly Poison
530, 38, 46, 54, 60Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.changed
Wound Poison
3 sec cast · Reagents: Essence of Pain, Deathweed, Leaded Vial · Makes: Wound Poison
432, 40, 48, 56Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.changed
Blinding Powder
3 sec cast · Reagents: Fadeleaf · Makes: 3 Blinding Powder
134Create the reagent for the Blind ability.same

Trainer visits by level

LevelLearn
1Eviscerate (rank 1), Sinister Strike (rank 1), Stealth (rank 1)
4Backstab (rank 1)
6Gouge (rank 1), Sinister Strike (rank 2)
8Eviscerate (rank 2)
10Slice and Dice (rank 1), Sprint (rank 1), Sap (rank 1)
12Backstab (rank 2), Kick (rank 1)
14Expose Armor (rank 1), Garrote (rank 1), Sinister Strike (rank 3)
16Eviscerate (rank 3), Feint (rank 1)
18Ambush (rank 1), Gouge (rank 2), Poised
20Rupture (rank 1), Backstab (rank 3), Stealth (rank 2), Crippling Poison (rank 1), Instant Poison (rank 1)
22Garrote (rank 2), Sinister Strike (rank 4), Vanish (rank 1)
24Eviscerate (rank 4), Shank (rank 1), Detect Traps, Mind-numbing Poison (rank 1)
26Ambush (rank 2), Expose Armor (rank 2), Kick (rank 2)
28Rupture (rank 2), Backstab (rank 4), Feint (rank 2), Sap (rank 2), Instant Poison (rank 2)
30Garrote (rank 3), Kidney Shot (rank 1), Sinister Strike (rank 5), Deadly Poison (rank 1)
32Eviscerate (rank 5), Gouge (rank 3), Wound Poison (rank 1)
34Ambush (rank 3), Sprint (rank 2), Blinding Powder
36Expose Armor (rank 3), Rupture (rank 3), Backstab (rank 5), Instant Poison (rank 3)
38Garrote (rank 4), Sinister Strike (rank 6), Mind-numbing Poison (rank 2), Deadly Poison (rank 2)
40Eviscerate (rank 6), Mutilate (rank 1), Mutilate (rank 2), Feint (rank 3), Safe Fall, Stealth (rank 3), Wound Poison (rank 2)
42Ambush (rank 4), Slice and Dice (rank 2), Kick (rank 3), Vanish (rank 2)
44Rupture (rank 4), Backstab (rank 6), Shank (rank 2), Instant Poison (rank 4)
46Expose Armor (rank 4), Garrote (rank 5), Gouge (rank 4), Sinister Strike (rank 7), Deadly Poison (rank 3)
48Eviscerate (rank 7), Sap (rank 3), Wound Poison (rank 3)
50Ambush (rank 5), Kidney Shot (rank 2), Mutilate (rank 3), Crippling Poison (rank 2)
52Rupture (rank 5), Backstab (rank 7), Feint (rank 4), Instant Poison (rank 5), Mind-numbing Poison (rank 3)
54Garrote (rank 6), Sinister Strike (rank 8), Deadly Poison (rank 4)
56Eviscerate (rank 8), Expose Armor (rank 5), Wound Poison (rank 4)
58Ambush (rank 6), Kick (rank 4), Sprint (rank 3)
60Eviscerate (rank 9), Mutilate (rank 4), Rupture (rank 6), Backstab (rank 8), Backstab (rank 9), Feint (rank 5), Gouge (rank 5), Stealth (rank 4), Instant Poison (rank 6), Deadly Poison (rank 5)

General tab

Attack · Pick Lock · Shoot Bow · Shoot Crossbow · Shoot Gun · Throw · Dual Wield (Passive) · Armor Proficiency (Passive) · Dodge (Passive) · Parry (Passive) · Languages (Passive)

Questions players ask

At what levels does a Rogue learn new spells in WoW Forever?
Trainers teach Rogues at 1, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24 and so on up to 60. The level table on this page lists every rank by level so you know when a trainer visit is worth the walk. New spells are no longer auto-added to your action bars after the 2 November notes, so check the spellbook after each visit.
How much does training cost from 1 to 60?
About 206 to 207 gold for every class after the launch rebalance. Warlocks pay a little less to offset pet Grimoires.

Tooltips read from client 1.60.1.70753 at level 60 with no gear, from the Talents Forever dataset (CC BY 4.0). Snapshot 2026-11-03.