42 spells · 124 ranks · client 1.60.1.70753
Rogue spellbook
Trainable spells and abilities by tab, with every rank's level. Badges mark what is new or changed since Classic 1.12. Talent-granted abilities (Adrenaline Rush, Blade Flurry, Cold Blood, Death Mark, Ghostly Strike, Hemorrhage, Mutilate, Premeditation, Preparation, Riposte) live in the talent list.
Assassination
| Spell | Ranks | Learned at | Rank 1 effect | Classic |
|---|---|---|---|---|
60 Energy · Melee Range · Instant · Requires Stealth · Requires Daggers | 6 | 18, 26, 34, 42, 50, 58 | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | same |
60 Energy · Melee Range · Instant · Requires Stealth | 1 | 26 | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. | same |
Instant · 3 min cooldown | 1 | 25 | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | changed |
35 Energy · Melee Range · 1 to 5 Combo Points · Instant | 9 | 1, 8, 16, 24, 32, 40, 48, 56, 60 | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage | same |
25 Energy · Melee Range · 1 to 5 Combo Points · Instant | 5 | 14, 26, 36, 46, 56 | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor | changed |
50 Energy · Melee Range · Instant · Requires Stealth | 6 | 14, 22, 30, 38, 46, 54 | Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | same |
25 Energy · Melee Range · 1 to 5 Combo Points · Instant · 20 sec cooldown | 2 | 30, 50 | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds | same |
60 Energy · Melee Range · Instant · Requires Daggers | 4 | 40, 40, 50, 60 | Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard: the amount was also increased). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | new |
25 Energy · Melee Range · 1 to 5 Combo Points · Instant | 6 | 20, 28, 36, 44, 52, 60 | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs | changed |
25 Energy · 1 to 5 Combo Points · Instant | 2 | 10, 42 | Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | same |
Combat
| Spell | Ranks | Learned at | Rank 1 effect | Classic |
|---|---|---|---|---|
Instant · 5 min cooldown | 1 | 40 | Increases your Energy regeneration rate by 100% for 15 sec. | same |
60 Energy · Melee Range · Instant · Requires Daggers | 9 | 4, 12, 20, 28, 36, 44, 52, 60, 60 | Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | same |
25 Energy · Instant · 2 min cooldown | 1 | 30 | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. | changed |
Instant · 5 min cooldown | 1 | 8 | The rogue's dodge chance will increase by 50% for 15 sec. | same |
20 Energy · Melee Range · Instant · 10 sec cooldown | 5 | 16, 28, 40, 52, 60 | Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. | changed |
45 Energy · Melee Range · Instant · 10 sec cooldown | 5 | 6, 18, 32, 46, 60 | Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. | changed |
25 Energy · Melee Range · Instant · 10 sec cooldown | 4 | 12, 26, 42, 58 | A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | same |
10 Energy · Melee Range · Instant · 6 sec cooldown | 1 | 20 | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. | same |
5 Energy · Melee Range · Instant · 10 sec cooldown | 2 | 24, 44 | Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. | new |
45 Energy · Melee Range · Instant | 8 | 1, 6, 14, 22, 30, 38, 46, 54 | An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point. | same |
Instant · 5 min cooldown | 3 | 10, 34, 58 | Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. | same |
Subtlety
| Spell | Ranks | Learned at | Rank 1 effect | Classic |
|---|---|---|---|---|
30 Energy · 10 yd range · Instant · 5 min cooldown · Reagents: Blinding Powder | 1 | 34 | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. | same |
25 Energy · 20 yd range · 1 to 5 Combo Points · Instant · 10 sec cooldown | 1 | 40 | Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance. | new |
| 1 | 24 | Greatly increased chance to detect traps. | same | |
5 yd range · 2 sec cast · Tools: Thieves' Tools | 1 | 30 | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. | same |
30 Energy · 30 yd range · Instant · 30 sec cooldown | 1 | 22 | Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth. | changed |
40 Energy · Melee Range · Instant · 20 sec cooldown | 1 | 25 | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth. | changed |
35 Energy · Melee Range · Instant | 1 | 30 | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and increases the damage of the caster's Rupture and Garrote abilities by 15%. Lasts 15 sec. Awards 1 Combo Point. | changed |
Melee Range · Instant · Requires Stealth | 1 | 4 | Pick the target's pocket. | same |
| 1 | 18 | When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10. | new | |
20 yd range · Instant · 2 min cooldown | 1 | 20 | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. | changed |
Instant · 10 min cooldown | 1 | 30 | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. | same |
| 1 | 40 | Reduces damage from falling. | same | |
65 Energy · Melee Range · Instant · Requires Stealth | 3 | 10, 28, 48 | Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. | changed |
Instant · 10 sec cooldown | 4 | 1, 20, 40, 60 | Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. | same |
Instant · 5 min cooldown · Reagents: Flash Powder | 2 | 22, 42 | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. | same |
Poisons
| Spell | Ranks | Learned at | Rank 1 effect | Classic |
|---|---|---|---|---|
3 sec cast · Reagents: Essence of Pain, Empty Vial · Makes: Crippling Poison | 2 | 20, 50 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. | same |
3 sec cast · Reagents: Dust of Decay, Empty Vial · Makes: Instant Poison | 6 | 20, 28, 36, 44, 52, 60 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges. | changed |
3 sec cast · Reagents: Dust of Decay, Essence of Pain, Empty Vial · Makes: Mind-numbing Poison | 3 | 24, 38, 52 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges. | changed |
3 sec cast · Reagents: Deathweed, Leaded Vial · Makes: Deadly Poison | 5 | 30, 38, 46, 54, 60 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. | changed |
3 sec cast · Reagents: Essence of Pain, Deathweed, Leaded Vial · Makes: Wound Poison | 4 | 32, 40, 48, 56 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges. | changed |
3 sec cast · Reagents: Fadeleaf · Makes: 3 Blinding Powder | 1 | 34 | Create the reagent for the Blind ability. | same |
Trainer visits by level
| Level | Learn |
|---|---|
| 1 | Eviscerate (rank 1), Sinister Strike (rank 1), Stealth (rank 1) |
| 4 | Backstab (rank 1) |
| 6 | Gouge (rank 1), Sinister Strike (rank 2) |
| 8 | Eviscerate (rank 2) |
| 10 | Slice and Dice (rank 1), Sprint (rank 1), Sap (rank 1) |
| 12 | Backstab (rank 2), Kick (rank 1) |
| 14 | Expose Armor (rank 1), Garrote (rank 1), Sinister Strike (rank 3) |
| 16 | Eviscerate (rank 3), Feint (rank 1) |
| 18 | Ambush (rank 1), Gouge (rank 2), Poised |
| 20 | Rupture (rank 1), Backstab (rank 3), Stealth (rank 2), Crippling Poison (rank 1), Instant Poison (rank 1) |
| 22 | Garrote (rank 2), Sinister Strike (rank 4), Vanish (rank 1) |
| 24 | Eviscerate (rank 4), Shank (rank 1), Detect Traps, Mind-numbing Poison (rank 1) |
| 26 | Ambush (rank 2), Expose Armor (rank 2), Kick (rank 2) |
| 28 | Rupture (rank 2), Backstab (rank 4), Feint (rank 2), Sap (rank 2), Instant Poison (rank 2) |
| 30 | Garrote (rank 3), Kidney Shot (rank 1), Sinister Strike (rank 5), Deadly Poison (rank 1) |
| 32 | Eviscerate (rank 5), Gouge (rank 3), Wound Poison (rank 1) |
| 34 | Ambush (rank 3), Sprint (rank 2), Blinding Powder |
| 36 | Expose Armor (rank 3), Rupture (rank 3), Backstab (rank 5), Instant Poison (rank 3) |
| 38 | Garrote (rank 4), Sinister Strike (rank 6), Mind-numbing Poison (rank 2), Deadly Poison (rank 2) |
| 40 | Eviscerate (rank 6), Mutilate (rank 1), Mutilate (rank 2), Feint (rank 3), Safe Fall, Stealth (rank 3), Wound Poison (rank 2) |
| 42 | Ambush (rank 4), Slice and Dice (rank 2), Kick (rank 3), Vanish (rank 2) |
| 44 | Rupture (rank 4), Backstab (rank 6), Shank (rank 2), Instant Poison (rank 4) |
| 46 | Expose Armor (rank 4), Garrote (rank 5), Gouge (rank 4), Sinister Strike (rank 7), Deadly Poison (rank 3) |
| 48 | Eviscerate (rank 7), Sap (rank 3), Wound Poison (rank 3) |
| 50 | Ambush (rank 5), Kidney Shot (rank 2), Mutilate (rank 3), Crippling Poison (rank 2) |
| 52 | Rupture (rank 5), Backstab (rank 7), Feint (rank 4), Instant Poison (rank 5), Mind-numbing Poison (rank 3) |
| 54 | Garrote (rank 6), Sinister Strike (rank 8), Deadly Poison (rank 4) |
| 56 | Eviscerate (rank 8), Expose Armor (rank 5), Wound Poison (rank 4) |
| 58 | Ambush (rank 6), Kick (rank 4), Sprint (rank 3) |
| 60 | Eviscerate (rank 9), Mutilate (rank 4), Rupture (rank 6), Backstab (rank 8), Backstab (rank 9), Feint (rank 5), Gouge (rank 5), Stealth (rank 4), Instant Poison (rank 6), Deadly Poison (rank 5) |
General tab
Attack · Pick Lock · Shoot Bow · Shoot Crossbow · Shoot Gun · Throw · Dual Wield (Passive) · Armor Proficiency (Passive) · Dodge (Passive) · Parry (Passive) · Languages (Passive)
Questions players ask
At what levels does a Rogue learn new spells in WoW Forever?
Trainers teach Rogues at 1, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24 and so on up to 60. The level table on this page lists every rank by level so you know when a trainer visit is worth the walk. New spells are no longer auto-added to your action bars after the 2 November notes, so check the spellbook after each visit.
How much does training cost from 1 to 60?
About 206 to 207 gold for every class after the launch rebalance. Warlocks pay a little less to offset pet Grimoires.
Tooltips read from client 1.60.1.70753 at level 60 with no gear, from the Talents Forever dataset (CC BY 4.0). Snapshot 2026-11-03.