54 talents · 11 new · 31 changed · 5 moved
Rogue talents
Every talent, tree by tree, with its highest rank. Open a talent for all ranks, the Classic 1.12 version and the builds that use it.
Assassination
| Row | Talent | Ranks | Effect at max rank | Classic |
|---|---|---|---|---|
| 1 | 3 | Increases the duration of your Gouge ability by 1.5 sec. | changed | |
| 1 | 2 | After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. | changed | |
| 1 | 5 | Increases your critical strike chance with all attacks and Poisons by 5%. | changed | |
| 2 | 3 | Gives your finishing moves a 60% chance to add a Combo Point to your target. | same | |
| 2 | 2 | Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. | changed | |
| 2 | 3 | Increases the duration of your Slice and Dice ability by 45%. | same | |
| 3 | 2 | Increases your maximum Energy by 10. | changed | |
| 3 | 1 | Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds. | new | |
| 3 | Requires Malice | 2 | Grants 20% increased Critical Strike damage to your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities. | changed |
| 4 | 5 | Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. | moved | |
| 4 | Instant | 3 min cooldown | 1 | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | changed |
| 4 | 5 | Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. | changed | |
| 5 | 5 | Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. | changed | |
| 5 | 1 | Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds. | new | |
| 5 | 2 | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. | changed | |
| 6 | 3 | Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. | changed | |
| 7 | 60 Energy | Melee Range | Instant | Requires Daggers | 1 | Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard: the amount was also increased). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | new |
Combat
| Row | Talent | Ranks | Effect at max rank | Classic |
|---|---|---|---|---|
| 1 | 3 | Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%. | changed | |
| 1 | 2 | Reduces the Energy costs of Sinister Strike and Hemorrhage by 5. | changed | |
| 1 | 5 | Increases your Dodge chance by 5%. | same | |
| 2 | 3 | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. | new | |
| 2 | 3 | Increases your Parry chance by 6%. | changed | |
| 2 | 3 | Improves your chance to hit by 3%. | changed | |
| 2 | 2 | Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. | moved | |
| 3 | 2 | Reduces the cooldown of your Sprint and Evasion abilities by 60%. | changed | |
| 3 | Requires Deflection 10 Energy | Melee Range | Instant | 6 sec cooldown | 1 | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. | same |
| 3 | 2 | Increases the Energy cost reduction of your Poised ability by 10. | new | |
| 4 | 2 | Gives your Kick ability a 100% chance to Silence the target for 2 sec. | same | |
| 4 | 1 | Reduces the Energy cost of your Eviscerate ability by 15. | new | |
| 4 | 3 | Increases the damage of Sinister Strike and Eviscerate by 15%. | changed | |
| 4 | 2 | Reduces the chance for your attacks to be Dodged or Parried by 2%. | changed | |
| 5 | 25 Energy | Instant | 2 min cooldown | 1 | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. | changed |
| 5 | 5 | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor. | changed | |
| 5 | Requires Precision | 2 | Increases the damage done by your off-hand weapon by 50%. | changed |
| 6 | 5 | Increases the energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 seconds. | new | |
| 7 | Instant | 5 min cooldown | 1 | Increases your Energy regeneration rate by 100% for 15 sec. | same |
Subtlety
| Row | Talent | Ranks | Effect at max rank | Classic |
|---|---|---|---|---|
| 1 | 3 | Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells. | moved | |
| 1 | 3 | Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. | changed | |
| 1 | 5 | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%. | changed | |
| 2 | 3 | Grants 15% increased movement speed in stealth and reduces stealth's cooldown by 6 seconds. | changed | |
| 2 | 2 | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. | changed | |
| 2 | 2 | Reduces the Energy cost of your Sap and Blind abilities by 50%. | new | |
| 2 | 3 | Increases the critical strike chance of your Ambush ability by 45%. | moved | |
| 3 | 3 | Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. | changed | |
| 3 | 20 yd range | Instant | 2 min cooldown | 1 | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. | changed |
| 3 | 3 | Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. | changed | |
| 4 | 40 Energy | Melee Range | Instant | 20 sec cooldown | 1 | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth. | changed |
| 4 | 2 | Reduces the cooldown of your Vanish and Blind abilities by 90 sec. | moved | |
| 4 | 2 | Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 30% for 3 seconds after sapping a target. | new | |
| 5 | 2 | Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. | changed | |
| 5 | Instant | 10 min cooldown | 1 | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. | same |
| 5 | Requires Serrated Blades 35 Energy | Melee Range | Instant | 1 | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and increases the damage of the caster's Rupture and Garrote abilities by 15%. Lasts 15 sec. Awards 1 Combo Point. | changed |
| 6 | 5 | Gives your Shank ability a 100% chance to add 2 Combo Points to the target. | new | |
| 7 | 25 Energy | 1 to 5 Combo Points | 20 yd range | Instant | 10 sec cooldown | 1 | Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance. | new |
Snapshot 2026-11-03, client 1.60.1.70753. Plan with the Rogue calculator.