54 talents · 11 new · 31 changed · 5 moved

Rogue talents

Every talent, tree by tree, with its highest rank. Open a talent for all ranks, the Classic 1.12 version and the builds that use it.

Assassination

RowTalentRanksEffect at max rankClassic
1Improved Gouge3Increases the duration of your Gouge ability by 1.5 sec.changed
1Remorseless Attacks2After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.changed
1Malice5Increases your critical strike chance with all attacks and Poisons by 5%.changed
2Ruthlessness3Gives your finishing moves a 60% chance to add a Combo Point to your target.same
2Improved Expose Armor2Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.changed
2Improved Slice and Dice3Increases the duration of your Slice and Dice ability by 45%.same
3Vigor2Increases your maximum Energy by 10.changed
3Blood Splatter1Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.new
3Lethality
Requires Malice
2Grants 20% increased Critical Strike damage to your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities.changed
4Vile Poisons5Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.moved
4Cold Blood
Instant | 3 min cooldown
1When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.changed
4Improved Poisons5Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.changed
5Relentless Strikes5Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.changed
5Venom1Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.new
5Improved Kidney Shot2Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.changed
6Seal Fate3Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.changed
7Mutilate
60 Energy | Melee Range | Instant | Requires Daggers
1Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard: the amount was also increased). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.new

Combat

RowTalentRanksEffect at max rankClassic
1Coup de Grace3Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.changed
1Efficient Strikes2Reduces the Energy costs of Sinister Strike and Hemorrhage by 5.changed
1Lightning Reflexes5Increases your Dodge chance by 5%.same
2Puncturing Wounds3Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.new
2Deflection3Increases your Parry chance by 6%.changed
2Precision3Improves your chance to hit by 3%.changed
2Improved Sprint2Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.moved
3Endurance2Reduces the cooldown of your Sprint and Evasion abilities by 60%.changed
3Riposte
Requires Deflection
10 Energy | Melee Range | Instant | 6 sec cooldown
1A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.same
3Composure2Increases the Energy cost reduction of your Poised ability by 10.new
4Improved Kick2Gives your Kick ability a 100% chance to Silence the target for 2 sec.same
4Flawless Execution1Reduces the Energy cost of your Eviscerate ability by 15.new
4Aggression3Increases the damage of Sinister Strike and Eviscerate by 15%.changed
4Weapon Expertise2Reduces the chance for your attacks to be Dodged or Parried by 2%.changed
5Blade Flurry
25 Energy | Instant | 2 min cooldown
1Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.changed
5Hack and Slash5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.changed
5Dual Wield Specialization
Requires Precision
2Increases the damage done by your off-hand weapon by 50%.changed
6Flash of Steel5Increases the energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 seconds.new
7Adrenaline Rush
Instant | 5 min cooldown
1Increases your Energy regeneration rate by 100% for 15 sec.same

Subtlety

RowTalentRanksEffect at max rankClassic
1Setup3Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.moved
1Master of Deception3Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.changed
1Opportunity5Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.changed
2Camouflage3Grants 15% increased movement speed in stealth and reduces stealth's cooldown by 6 seconds.changed
2Dirty Deeds2Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.changed
2Dirty Tricks2Reduces the Energy cost of your Sap and Blind abilities by 50%.new
2Improved Ambush3Increases the critical strike chance of your Ambush ability by 45%.moved
3Initiative3Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.changed
3Premeditation
20 yd range | Instant | 2 min cooldown
1Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.changed
3Serrated Blades3Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.changed
4Ghostly Strike
40 Energy | Melee Range | Instant | 20 sec cooldown
1A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.changed
4Elusiveness2Reduces the cooldown of your Vanish and Blind abilities by 90 sec.moved
4Quick Getaway2Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 30% for 3 seconds after sapping a target.new
5Heightened Senses2Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.changed
5Preparation
Instant | 10 min cooldown
1When activated, this ability immediately finishes the cooldown on your other Rogue abilities.same
5Hemorrhage
Requires Serrated Blades
35 Energy | Melee Range | Instant
1An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and increases the damage of the caster's Rupture and Garrote abilities by 15%. Lasts 15 sec. Awards 1 Combo Point.changed
6Boot Knife5Gives your Shank ability a 100% chance to add 2 Combo Points to the target.new
7Death Mark
25 Energy | 1 to 5 Combo Points | 20 yd range | Instant | 10 sec cooldown
1Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.new

Snapshot 2026-11-03, client 1.60.1.70753. Plan with the Rogue calculator.