Talent framework
- Talents start at level 10 with the same number of rows as Classic.
- One-point milestones at 11, 21 and 31 points, plus a new 16-point milestone.
- Blessing of Kings and Improved Mark of the Wild are baseline.
- Talents and Legacy perks are changed at a class trainer in a major city; dual specialization unlocks at level 40.
Hunter
- Aimed Shot baseline at level 20. Traps usable in combat. Pets scale with Hunter gear and get unique family abilities. Fox is a new family.
- Improved Eyes of the Beast and Improved Hunter's Mark baseline; Thick Hide folded into Endurance Training; Wyvern Sting, Killer Instinct and Improved Feign Death merged into Resourcefulness; Monster and Humanoid Slaying become Improved Tracking.
Priest
- Fear Ward and Devouring Plague available to every Priest at 20.
- Divine Spirit baseline at 30; Shadow Word: Death baseline at 32. Racial priest spells refreshed.
- Unbreakable Will folds into Silent Resolve; Improved Power Word: Fortitude and Divine Spirit baseline; Force of Will removed.
Warrior
- Rage is more reliable (normalization).
- Improved Shield Block and Improved Taunt baseline.
- Every weapon specialization talent removed: Axe, Mace, Sword, Polearm and One-Handed.
Druid
- Wrath raised about 50% in build 70009; heal-over-time spells can crit.