2026-09-30 · Design posts

Class deep dives, 30 September 2026

Blizzard's framework for talents in Forever: points from level 10, the same rows as Classic, milestones at 11, 16, 21 and 31, former talents made baseline, respecs at trainers and dual specialization at 40, with Hunter, Druid, Priest and Warrior specifics.

Talent framework

  • Talents start at level 10 with the same number of rows as Classic.
  • One-point milestones at 11, 21 and 31 points, plus a new 16-point milestone.
  • Blessing of Kings and Improved Mark of the Wild are baseline.
  • Talents and Legacy perks are changed at a class trainer in a major city; dual specialization unlocks at level 40.

Hunter

  • Aimed Shot baseline at level 20. Traps usable in combat. Pets scale with Hunter gear and get unique family abilities. Fox is a new family.
  • Improved Eyes of the Beast and Improved Hunter's Mark baseline; Thick Hide folded into Endurance Training; Wyvern Sting, Killer Instinct and Improved Feign Death merged into Resourcefulness; Monster and Humanoid Slaying become Improved Tracking.

Priest

  • Fear Ward and Devouring Plague available to every Priest at 20.
  • Divine Spirit baseline at 30; Shadow Word: Death baseline at 32. Racial priest spells refreshed.
  • Unbreakable Will folds into Silent Resolve; Improved Power Word: Fortitude and Divine Spirit baseline; Force of Will removed.

Warrior

  • Rage is more reliable (normalization).
  • Improved Shield Block and Improved Taunt baseline.
  • Every weapon specialization talent removed: Axe, Mace, Sword, Polearm and One-Handed.

Druid

  • Wrath raised about 50% in build 70009; heal-over-time spells can crit.

Sources