Warrior · Arms · PvE · DPS
Arms Warrior endgame PvE build (31/20/0)
Mortal Strike with Deep Wounds, Impale, Weaponmaster and Two-Handed Weapon Specialization, backed by Cruelty, Enrage and Flurry from Fury.
How to play it
- Mortal Strike every cooldown, Slam between swings now that its cooldown is 15 seconds and Improved Slam removes the interruption.
- Weaponmaster replaces the Classic weapon specializations: it gives a weapon-type benefit without locking you to one drop.
- Sweeping Strikes plus Whirlwind on 2+ targets.
Talents taken
Arms (31)
- Improved Heroic Strike 3/3: Reduces the cost of your Heroic Strike ability by 3 Rage.
- Deflection 2/5: Increases your Parry chance by 2%.
- Improved Rend 3/3: Increases the Bleed damage done by your Rend ability by 35%.
- Improved Charge 2/2: Increases the Rage generated by your Charge ability by 6.
- Improved Tactical Mastery 3/3: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
- Anger Management 1/1: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- Deep Wounds 3/3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
- Two-Handed Weapon Specialization 3/3: Increases the damage you deal with two-handed melee weapons by 6%.
- Impale 2/2: Increases the critical strike damage bonus of your abilities by 20%.
- Sweeping Strikes 1/1: Your next 5 melee attacks strike an additional nearby opponent.
- Weaponmaster 5/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
- Improved Slam 2/2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 5.0 sec.
- Mortal Strike 1/1: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury (20)
- Cruelty 5/5: Improves your chance to get a critical strike with melee attacks by 5%.
- Lingering Rage 2/5: Increases the time before your Rage begins to decay after leaving combat by 4 sec.
- Unbridled Wrath 5/5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Blood Craze 3/3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- Enrage 5/5: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Point order by level
First point at level 10 (set the Talented perk in the calculator if you start earlier).
| Levels | Spend on |
|---|---|
| 1–10 | Improved Heroic Strike ×1 |
| 11–20 | Improved Heroic Strike ×2, Deflection ×2, Improved Rend ×3, Improved Charge ×2, Improved Tactical Mastery ×1 |
| 21–30 | Cruelty ×5, Improved Tactical Mastery ×2, Anger Management ×1, Deep Wounds ×2 |
| 31–40 | Lingering Rage ×2, Deep Wounds ×1, Two-Handed Weapon Specialization ×3, Unbridled Wrath ×3, Impale ×1 |
| 41–50 | Unbridled Wrath ×2, Impale ×1, Sweeping Strikes ×1, Blood Craze ×3, Weaponmaster ×3 |
| 51–60 | Enrage ×5, Weaponmaster ×2, Improved Slam ×2, Mortal Strike ×1 |
Every point, one per level
- L10 Improved Heroic Strike (Arms)
- L11 Improved Heroic Strike (Arms)
- L12 Improved Heroic Strike (Arms)
- L13 Deflection (Arms)
- L14 Deflection (Arms)
- L15 Improved Rend (Arms)
- L16 Improved Rend (Arms)
- L17 Improved Rend (Arms)
- L18 Improved Charge (Arms)
- L19 Improved Charge (Arms)
- L20 Improved Tactical Mastery (Arms)
- L21 Cruelty (Fury)
- L22 Improved Tactical Mastery (Arms)
- L23 Cruelty (Fury)
- L24 Improved Tactical Mastery (Arms)
- L25 Cruelty (Fury)
- L26 Anger Management (Arms)
- L27 Cruelty (Fury)
- L28 Deep Wounds (Arms)
- L29 Cruelty (Fury)
- L30 Deep Wounds (Arms)
- L31 Lingering Rage (Fury)
- L32 Deep Wounds (Arms)
- L33 Lingering Rage (Fury)
- L34 Two-Handed Weapon Specialization (Arms)
- L35 Unbridled Wrath (Fury)
- L36 Two-Handed Weapon Specialization (Arms)
- L37 Unbridled Wrath (Fury)
- L38 Two-Handed Weapon Specialization (Arms)
- L39 Unbridled Wrath (Fury)
- L40 Impale (Arms)
- L41 Unbridled Wrath (Fury)
- L42 Impale (Arms)
- L43 Unbridled Wrath (Fury)
- L44 Sweeping Strikes (Arms)
- L45 Blood Craze (Fury)
- L46 Weaponmaster (Arms)
- L47 Blood Craze (Fury)
- L48 Weaponmaster (Arms)
- L49 Blood Craze (Fury)
- L50 Weaponmaster (Arms)
- L51 Enrage (Fury)
- L52 Weaponmaster (Arms)
- L53 Enrage (Fury)
- L54 Weaponmaster (Arms)
- L55 Enrage (Fury)
- L56 Improved Slam (Arms)
- L57 Enrage (Fury)
- L58 Improved Slam (Arms)
- L59 Enrage (Fury)
- L60 Mortal Strike (Arms)
Questions players ask
What is the point split for this Arms Warrior build?
31/20/0 across Arms, Fury, Protection at level 60.
Can I change it?
Yes. Open it in the calculator, add or remove points, and copy your own link. The order shown here is the order the calculator will replay.