10 races

Best race for Warrior in WoW Forever

Every race can be a Warrior, so the choice is about racials and looks. After the final racial pass the gaps are small: a few percent of damage, a stun break, or an escape.

PvE pick
Orc / Human

Orc Blood Fury (+10% Attack Power for 15 s on a 2-minute cooldown) is the best DPS cooldown; Human Ruthless gives 1% crit on any weapon and Will to Survive breaks stuns. Weapon-skill racials no longer exist.

PvP pick
Undead / Gnome

Will of the Forsaken answers Fear, Charm and Sleep; Gnome Escape Artist answers every snare and root, which Warriors otherwise lack.

Leveling pick
Tauren / Dwarf

Tauren Plainsrunning builds to 60% on-foot speed before you can afford a mount; Dwarf Stoneform cleanses bleeds and poisons and Big Game Hunter adds 5% against beasts.

Alliance

Human
Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock
  • Ruthless. Increases your critical strike chance with all spells and attacks by 1%.
  • The Human Spirit. Spirit increased by 10%.
  • Perception. Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
  • Will to Survive. Instant, 3 min cooldown. Instantly removes all Stun effects.
Dwarf
Warrior, Paladin, Hunter, Rogue, Priest, Shaman
  • Find Treasure. Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
  • Stoneform. Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
  • Artisan's Precision. Increases hit chance with spells and attacks by 1%.
  • Big Game Hunter. Damage dealt versus Beasts increased by 5%.
Night Elf
Warrior, Hunter, Rogue, Priest, Druid
  • Shadowmeld. Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
  • Quickness. Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
  • Wisp Spirit. Transform into a wisp upon death, increasing movement speed by 75%.
  • Elune's Light. Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Gnome
Warrior, Rogue, Priest, Mage, Warlock
  • Escape Artist. Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
  • Expansive Mind. Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
  • Engineering Specialization. Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
  • Eureka!. Instant, 2 min cooldown. For 8 sec, your non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Skyborne (High Order)
Warrior, Hunter, Rogue, Mage, Druid
  • Walk on Air. Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
  • Read Leyline. 2 sec cast, 2 min cooldown. Increases your Health and Mana regeneration by 50% for 15 sec. Used at a Ley Line it also grants Attuned for 1 hour, which raises the bonus to 100%. Attuned persists through death and ends when you enter a raid. Cannot be used while Innervate is active.
  • Elemental Insight. Damage dealt versus Elementals increased by 5%.
  • Wind Blessed. Increases your spellcasting, melee, and ranged Haste by 2%.

Horde

Orc
Warrior, Hunter, Rogue, Shaman, Mage, Warlock
  • Blood Fury. Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
  • Hardiness. Duration of Stun effects on you reduced by 20%.
  • Command. Damage dealt by Hunter and Warlock pets increased by 5%.
  • Shatter Curse. Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Undead
Warrior, Paladin, Rogue, Priest, Mage, Warlock
  • Underwater Breathing. Underwater breath lasts 300% longer than normal.
  • Will of the Forsaken. Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
  • Cannibalize. 5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Touch of the Grave. Your spells and attacks with a damage part have a chance (30% for casters, 20% for Paladins, Rogues and Warriors) to drain Health from the target, up to 5% of your maximum Health. 15 sec internal cooldown. Does not break crowd control.
Tauren
Warrior, Hunter, Shaman, Druid
  • War Stomp. 0.5 sec cast, 1.5 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
  • Endurance. Total Health increased by 5%.
  • Cultivation. Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 15 min cooldown, though its tooltip shows none.
  • Plainsrunning. Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect. Does not increase mounted movement speed.
Troll
Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock
  • Berserking. Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 15 sec.
  • Regeneration. Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
  • Beast Slaying. Damage dealt versus Beasts increased by 5%.
  • Rapid Regeneration. Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Skyborne (Windshaper)
Warrior, Hunter, Rogue, Shaman, Druid
  • Walk on Air. Instant, 1.5 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
  • Skysight. 0.5 sec cast, 2 min cooldown. Increases your movement speed by 15% for 15 sec. Used at an elemental convergence it also grants Charged for 1 hour, which raises the bonus to 30%. Charged persists through death and ends when you enter a raid.
  • Elemental Insight. Damage dealt versus Elementals increased by 5%.
  • Wind Blessed. Increases your spellcasting, melee, and ranged Haste by 2%.

Questions players ask

What is the best race for a Warrior in WoW Forever?
Orc or Human for raid damage, Undead or Gnome for PvP, Tauren for the fastest 1–40 on foot.
Can Skyborne be Warriors?
Yes. Skyborne (Windshaper) and Skyborne (High Order) can roll Warrior. Skyborne need the Skyborne Heroic Pack or higher.

Racial text from the launch client. The final racial pass (26 October) is reflected in these tooltips where the client carried it; see all races for the announced values.