Shaman · Enhancement · PvE · DPS
Enhancement Shaman endgame PvE build (16/35/0)
Rage of the Farseer, Maelstrom Weapon, Stormstrike, Improved Stormstrike, Flurry, Mental Dexterity and Mental Quickness with Convection, Concussion, Elemental Devastation and Elemental Focus.
How to play it
- Windfury main hand. Stormstrike on cooldown, Earth Shock for Elemental Devastation crits, Maelstrom Weapon procs into instant Lightning Bolts.
- Rage of the Farseer is 30% attack speed for 25 seconds. Spirit Weapons cuts threat 30% and adds parry.
Talents taken
Elemental (16)
- Convection 5/5: Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
- Concussion 5/5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
- Elemental Devastation 3/3: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
- Reverberation 2/5: Reduces the cooldown of your Shock spells by 0.4 sec.
- Elemental Focus 1/1: Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Enhancement (35)
- Thundering Strikes 5/5: Improves your chance to get a critical strike with all spells and attacks by 5%.
- Ancestral Knowledge 5/5: Increases your Intellect by 10%.
- Mental Dexterity 3/3: Increases your Attack Power by an amount equal to 150% of your Intellect.
- Elemental Weapons 3/3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
- Shamanistic Focus 1/1: Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
- Toughness 1/5: Increases your Stamina by 2%.
- Flurry 5/5: Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
- Stormstrike 1/1: Instantly strike for 150% normalized weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
- Spirit Weapons 1/1: Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
- Mental Quickness 2/2: Increases your spell damage and healing by up to 30% of your Intellect.
- Improved Stormstrike 2/2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
- Maelstrom Weapon 5/5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
- Rage of the Farseer 1/1: Increases your attack speed by 30% for 25 sec.
Point order by level
First point at level 10 (set the Talented perk in the calculator if you start earlier).
| Levels | Spend on |
|---|---|
| 1–10 | Thundering Strikes ×1 |
| 11–20 | Thundering Strikes ×4, Ancestral Knowledge ×5, Mental Dexterity ×1 |
| 21–30 | Mental Dexterity ×2, Elemental Weapons ×3, Shamanistic Focus ×1, Toughness ×1, Flurry ×2, Convection ×1 |
| 31–40 | Convection ×4, Flurry ×3, Stormstrike ×1, Concussion ×1, Spirit Weapons ×1 |
| 41–50 | Concussion ×4, Mental Quickness ×2, Improved Stormstrike ×2, Elemental Devastation ×1, Maelstrom Weapon ×1 |
| 51–60 | Elemental Devastation ×2, Maelstrom Weapon ×4, Reverberation ×2, Elemental Focus ×1, Rage of the Farseer ×1 |
Every point, one per level
- L10 Thundering Strikes (Enhancement)
- L11 Thundering Strikes (Enhancement)
- L12 Thundering Strikes (Enhancement)
- L13 Thundering Strikes (Enhancement)
- L14 Thundering Strikes (Enhancement)
- L15 Ancestral Knowledge (Enhancement)
- L16 Ancestral Knowledge (Enhancement)
- L17 Ancestral Knowledge (Enhancement)
- L18 Ancestral Knowledge (Enhancement)
- L19 Ancestral Knowledge (Enhancement)
- L20 Mental Dexterity (Enhancement)
- L21 Mental Dexterity (Enhancement)
- L22 Mental Dexterity (Enhancement)
- L23 Elemental Weapons (Enhancement)
- L24 Elemental Weapons (Enhancement)
- L25 Elemental Weapons (Enhancement)
- L26 Shamanistic Focus (Enhancement)
- L27 Toughness (Enhancement)
- L28 Flurry (Enhancement)
- L29 Convection (Elemental)
- L30 Flurry (Enhancement)
- L31 Convection (Elemental)
- L32 Flurry (Enhancement)
- L33 Convection (Elemental)
- L34 Flurry (Enhancement)
- L35 Convection (Elemental)
- L36 Flurry (Enhancement)
- L37 Convection (Elemental)
- L38 Stormstrike (Enhancement)
- L39 Concussion (Elemental)
- L40 Spirit Weapons (Enhancement)
- L41 Concussion (Elemental)
- L42 Mental Quickness (Enhancement)
- L43 Concussion (Elemental)
- L44 Mental Quickness (Enhancement)
- L45 Concussion (Elemental)
- L46 Improved Stormstrike (Enhancement)
- L47 Concussion (Elemental)
- L48 Improved Stormstrike (Enhancement)
- L49 Elemental Devastation (Elemental)
- L50 Maelstrom Weapon (Enhancement)
- L51 Elemental Devastation (Elemental)
- L52 Maelstrom Weapon (Enhancement)
- L53 Elemental Devastation (Elemental)
- L54 Maelstrom Weapon (Enhancement)
- L55 Reverberation (Elemental)
- L56 Maelstrom Weapon (Enhancement)
- L57 Reverberation (Elemental)
- L58 Maelstrom Weapon (Enhancement)
- L59 Elemental Focus (Elemental)
- L60 Rage of the Farseer (Enhancement)
Questions players ask
What is the point split for this Enhancement Shaman build?
16/35/0 across Elemental, Enhancement, Restoration at level 60.
Can I change it?
Yes. Open it in the calculator, add or remove points, and copy your own link. The order shown here is the order the calculator will replay.
See exactly which talents you have at level 20, 30, 40 or 50, each with a calculator link at that level.