Mage · Fire · PvE · DPS

Fire Mage endgame PvE build (20/31/0)

Combustion, Fire Power, Critical Mass, Heating Up, Improved Scorch, Ignite and Master of Elements with Arcane Concentration, Arcane Impact, Arcane Meditation and Presence of Mind.

Open in calculator20/31/0Level 6051 pointsUpdated 2026-11-04

How to play it

  • Scorch to 5 stacks, Fireball with Accelerant, Fire Blast on cooldown; Heating Up shortens Pyroblast after crits. Fire Power scales with how many of your Fire effects are on the target: Ignite, Scorch vulnerability, Pyroblast dot.
  • Combustion into Pyroblast is the opener; Blast Wave for groups.

Talents taken

Arcane (20)

  • Improved Channeling 2/5: Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.
  • Arcane Resilience 3/3: Increases your Armor by an amount equal to 75% of your Intellect.
  • Arcane Subtlety 2/2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
  • Magic Absorption 2/2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
  • Arcane Concentration 5/5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Arcane Impact 3/3: Increases the critical strike chance of your Arcane spells by 6%.
  • Arcane Meditation 3/3: Allows 50% of your Mana regeneration to continue while casting.

Fire (31)

  • Incineration 3/5: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
  • Accelerant 5/5: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
  • Ignite 5/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
  • Burning Soul 2/3: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
  • Pyroblast 1/1: Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
  • Improved Scorch 3/3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
  • Heating Up 1/1: Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
  • Master of Elements 3/3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.
  • Critical Mass 3/3: Increases the critical strike chance of your Fire spells by 6%.
  • Blast Wave 1/1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
  • Fire Power 3/3: Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
  • Combustion 1/1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Point order by level

First point at level 10 (set the Talented perk in the calculator if you start earlier).

LevelsSpend on
1–10Incineration ×1
11–20Incineration ×2, Accelerant ×5, Ignite ×3
21–30Improved Channeling ×2, Ignite ×2, Arcane Resilience ×3, Burning Soul ×2, Pyroblast ×1
31–40Arcane Subtlety ×2, Improved Scorch ×3, Magic Absorption ×2, Heating Up ×1, Arcane Concentration ×1, Master of Elements ×1
41–50Arcane Concentration ×4, Master of Elements ×2, Critical Mass ×3, Arcane Impact ×1
51–60Arcane Impact ×2, Blast Wave ×1, Fire Power ×3, Arcane Meditation ×3, Combustion ×1
Every point, one per level
  1. L10 Incineration (Fire)
  2. L11 Incineration (Fire)
  3. L12 Incineration (Fire)
  4. L13 Accelerant (Fire)
  5. L14 Accelerant (Fire)
  6. L15 Accelerant (Fire)
  7. L16 Accelerant (Fire)
  8. L17 Accelerant (Fire)
  9. L18 Ignite (Fire)
  10. L19 Ignite (Fire)
  11. L20 Ignite (Fire)
  12. L21 Improved Channeling (Arcane)
  13. L22 Ignite (Fire)
  14. L23 Improved Channeling (Arcane)
  15. L24 Ignite (Fire)
  16. L25 Arcane Resilience (Arcane)
  17. L26 Burning Soul (Fire)
  18. L27 Arcane Resilience (Arcane)
  19. L28 Burning Soul (Fire)
  20. L29 Arcane Resilience (Arcane)
  21. L30 Pyroblast (Fire)
  22. L31 Arcane Subtlety (Arcane)
  23. L32 Improved Scorch (Fire)
  24. L33 Arcane Subtlety (Arcane)
  25. L34 Improved Scorch (Fire)
  26. L35 Magic Absorption (Arcane)
  27. L36 Improved Scorch (Fire)
  28. L37 Magic Absorption (Arcane)
  29. L38 Heating Up (Fire)
  30. L39 Arcane Concentration (Arcane)
  31. L40 Master of Elements (Fire)
  32. L41 Arcane Concentration (Arcane)
  33. L42 Master of Elements (Fire)
  34. L43 Arcane Concentration (Arcane)
  35. L44 Master of Elements (Fire)
  36. L45 Arcane Concentration (Arcane)
  37. L46 Critical Mass (Fire)
  38. L47 Arcane Concentration (Arcane)
  39. L48 Critical Mass (Fire)
  40. L49 Arcane Impact (Arcane)
  41. L50 Critical Mass (Fire)
  42. L51 Arcane Impact (Arcane)
  43. L52 Blast Wave (Fire)
  44. L53 Arcane Impact (Arcane)
  45. L54 Fire Power (Fire)
  46. L55 Arcane Meditation (Arcane)
  47. L56 Fire Power (Fire)
  48. L57 Arcane Meditation (Arcane)
  49. L58 Fire Power (Fire)
  50. L59 Arcane Meditation (Arcane)
  51. L60 Combustion (Fire)

Questions players ask

What is the point split for this Fire Mage build?
20/31/0 across Arcane, Fire, Frost at level 60.
Can I change it?
Yes. Open it in the calculator, add or remove points, and copy your own link. The order shown here is the order the calculator will replay.
This build at lower levels

See exactly which talents you have at level 20, 30, 40 or 50, each with a calculator link at that level.