Druid · Restoration · PvE · Healer
Restoration Druid raid healing build (14/0/37)
Wild Growth, Improved Regrowth, Swiftmend, Bloom, Nature's Swiftness, Living Spirit, Gift of Nature and Tranquil Spirit with Genesis, Nature's Majesty and Nature's Splendor from Balance.
How to play it
- Rejuvenation on tanks (Nature's Splendor adds 3 seconds), Regrowth with 50% crit from Improved Regrowth, Swiftmend for emergencies, Wild Growth on the melee group. Bloom heals again when Rejuvenation or Regrowth expires naturally, so let them run out.
- Genesis is 10% to every heal over time; heals over time can crit in Forever.
Talents taken
Balance (14)
- Genesis 5/5: Increases the periodic damage and healing done by your spells and abilities by 10%.
- Moonglow 3/3: Reduces the Mana cost of your damaging spells by 25%.
- Improved Moonfire 2/2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
- Nature's Majesty 2/2: Increases your critical strike chance with spells and melee attacks by 4%.
- Nature's Reach 1/2: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
- Nature's Splendor 1/1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Restoration (37)
- Nature's Focus 5/5: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
- Naturalist 5/5: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
- Reflection 3/3: Allows 50% of your Mana regeneration to continue while casting.
- Subtlety 2/3: Reduces the threat generated by your Nature and Arcane spells by 20%.
- Gift of Nature 5/5: Increases the effect of all your healing spells by 10%.
- Bloom 1/1: When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
- Tranquil Spirit 2/5: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
- Improved Rejuvenation 3/3: Increases the effect of your Rejuvenation spell by 15%.
- Swiftmend 1/1: Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
- Nature's Swiftness 1/1: When activated, your next Nature spell becomes an instant cast spell.
- Living Spirit 3/3: Increases your Spirit by 15%.
- Improved Regrowth 5/5: Increases the critical effect chance of your Regrowth spell by 50%.
- Wild Growth 1/1: Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Point order by level
First point at level 10 (set the Talented perk in the calculator if you start earlier).
| Levels | Spend on |
|---|---|
| 1–10 | Nature's Focus ×1 |
| 11–20 | Nature's Focus ×4, Naturalist ×5, Reflection ×1 |
| 21–30 | Reflection ×2, Subtlety ×2, Gift of Nature ×5, Bloom ×1 |
| 31–40 | Tranquil Spirit ×2, Genesis ×4, Improved Rejuvenation ×3, Swiftmend ×1 |
| 41–50 | Genesis ×1, Nature's Swiftness ×1, Moonglow ×3, Living Spirit ×3, Improved Moonfire ×1, Improved Regrowth ×1 |
| 51–60 | Improved Moonfire ×1, Improved Regrowth ×4, Nature's Majesty ×2, Nature's Reach ×1, Nature's Splendor ×1, Wild Growth ×1 |
Every point, one per level
- L10 Nature's Focus (Restoration)
- L11 Nature's Focus (Restoration)
- L12 Nature's Focus (Restoration)
- L13 Nature's Focus (Restoration)
- L14 Nature's Focus (Restoration)
- L15 Naturalist (Restoration)
- L16 Naturalist (Restoration)
- L17 Naturalist (Restoration)
- L18 Naturalist (Restoration)
- L19 Naturalist (Restoration)
- L20 Reflection (Restoration)
- L21 Reflection (Restoration)
- L22 Reflection (Restoration)
- L23 Subtlety (Restoration)
- L24 Subtlety (Restoration)
- L25 Gift of Nature (Restoration)
- L26 Gift of Nature (Restoration)
- L27 Gift of Nature (Restoration)
- L28 Gift of Nature (Restoration)
- L29 Gift of Nature (Restoration)
- L30 Bloom (Restoration)
- L31 Tranquil Spirit (Restoration)
- L32 Tranquil Spirit (Restoration)
- L33 Genesis (Balance)
- L34 Improved Rejuvenation (Restoration)
- L35 Genesis (Balance)
- L36 Improved Rejuvenation (Restoration)
- L37 Genesis (Balance)
- L38 Improved Rejuvenation (Restoration)
- L39 Genesis (Balance)
- L40 Swiftmend (Restoration)
- L41 Genesis (Balance)
- L42 Nature's Swiftness (Restoration)
- L43 Moonglow (Balance)
- L44 Living Spirit (Restoration)
- L45 Moonglow (Balance)
- L46 Living Spirit (Restoration)
- L47 Moonglow (Balance)
- L48 Living Spirit (Restoration)
- L49 Improved Moonfire (Balance)
- L50 Improved Regrowth (Restoration)
- L51 Improved Moonfire (Balance)
- L52 Improved Regrowth (Restoration)
- L53 Nature's Majesty (Balance)
- L54 Improved Regrowth (Restoration)
- L55 Nature's Majesty (Balance)
- L56 Improved Regrowth (Restoration)
- L57 Nature's Reach (Balance)
- L58 Improved Regrowth (Restoration)
- L59 Nature's Splendor (Balance)
- L60 Wild Growth (Restoration)
Questions players ask
What is the point split for this Restoration Druid build?
14/0/37 across Balance, Feral Combat, Restoration at level 60.
Can I change it?
Yes. Open it in the calculator, add or remove points, and copy your own link. The order shown here is the order the calculator will replay.