Druid · level 60 · 51 talent points

Druid at level 60

All 51 points. Riding 60 (about 1,000 gold). Third class Legacy Point. Raids open on 9 December: Barrow Deeps (10), Hyjal Summit (20), Onyxia (40).

Talent points51
Rows reachable7 / 7
New spells 56–600
Rank upgrades29
Zones in band5
Dungeons in band12

Spells learned from 56 to 60

From the Druid spellbook in client build 1.60.1.70753. Training all of them costs the same for every class, about 206 gold from 1 to 60.

Feral Combat leveling build at level 60

Following the Feral Druid leveling build (10–60), a level 60 Druid has 51 of 51 points placed, 0 in Balance, 36 in Feral Combat, 15 in Restoration.

TalentTreeRank
FerocityFeral Combat5/5
FurorFeral Combat3/5
Feral SwiftnessFeral Combat2/2
Thick HideFeral Combat3/3
Sharpened ClawsFeral Combat2/2
Savage FuryFeral Combat2/2
Feral ChargeFeral Combat1/1
Shredding AttacksFeral Combat3/3
Predatory StrikesFeral Combat3/3
Predatory DisciplineFeral Combat1/1
Blood FrenzyFeral Combat1/2
Leader of the PackFeral Combat1/1
Natural InstinctFeral Combat2/2
Rend and TearFeral Combat5/5
Natural ReactionFeral Combat1/5
Shifting PowerFeral Combat1/1
Heart of the WildRestoration5/5
NaturalistRestoration5/5
ReflectionRestoration3/3
Natural ShapeshifterRestoration2/3

Open this build at level 60 in the calculator

Levels 50–60: Natural Instinct and Leader of the Pack; Restoration points for Naturalist and Heart of the Wild. Swiftmend and Wild Growth with dual spec for dungeons.

Where to be at 60

Zones whose level band covers 60

Dungeons in band

Questions players ask

How many talent points does a level 60 Druid have?
51: one per level from 10. 7 of the 7 rows are reachable in a single tree. With the Talented Legacy perk at 5/5 an alt has 51 points at this level.
What spells does a Druid learn around level 60?
From level 56 to 60: Ferocious Bite Rank 5 (56), Healing Touch Rank 10 (56), Pounce Rank 3 (56), Claw Rank 5 (58), Entangling Roots Rank 6 (58), Hibernate Rank 3 (58), Lacerate Rank 5 (58), Maul Rank 7 (58), Moonfire Rank 10 (58), Nature's Grasp Rank 6 (58), Ravage Rank 4 (58), Rejuvenation Rank 10 (58), Starfire Rank 6 (58), Ferocious Bite Rank 6 (60), Gift of the Wild Rank 2 (60), Healing Touch Rank 11 (60), Hurricane Rank 3 (60), Insect Swarm Rank 5 (60), Mark of the Wild Rank 7 (60), Primal Bite Rank 3 (60), Prowl Rank 3 (60), Rebirth Rank 5 (60), Regrowth Rank 9 (60), Rejuvenation Rank 11 (60), Revive Rank 5 (60), Rip Rank 6 (60), Starfire Rank 7 (60), Tranquility Rank 4 (60), Wild Growth Rank 3 (60).
Where should a level 60 Druid be questing?
Zones whose band covers 60: Feralas (41–60), Deadwind Pass (50–60), Winterspring (55–60), Mount Hyjal (60), Shen'dralas (60 (unconfirmed)). Dungeons: Sunken Temple (50–60), Blackrock Depths (52–60), Dire Maul East (54–60), Lower Blackrock Spire (55–60), Blackmaw Hold (55–60), Dire Maul North (56–60), Dire Maul West (56–60), Scholomance (58–60), Stratholme Main Gate (58–60), Stratholme Service Gate (58–60), Shaper's Terrace (58–60), Upper Blackrock Spire (59–60).
What talents should a Feral Combat Druid have at level 60?
Following the Feral Druid leveling build (10–60): Ferocity 5/5, Furor 3/5, Feral Swiftness 2/2, Thick Hide 3/3, Sharpened Claws 2/2, Savage Fury 2/2, Feral Charge 1/1, Shredding Attacks 3/3, Predatory Strikes 3/3, Predatory Discipline 1/1, Blood Frenzy 1/2, Leader of the Pack 1/1, Natural Instinct 2/2, Rend and Tear 5/5, Natural Reaction 1/5, Shifting Power 1/1, Heart of the Wild 5/5, Naturalist 5/5, Reflection 3/3, Natural Shapeshifter 2/3 (0/36/15).