Druid · level 50 · 41 talent points

Druid at level 50

Forty-one points. The 50–60 dungeons start: Sunken Temple, Blackrock Depths, Blackmaw Hold.

Talent points41
Rows reachable7 / 7
New spells 46–501
Rank upgrades25
Zones in band9
Dungeons in band5

Spells learned from 46 to 50

From the Druid spellbook in client build 1.60.1.70753. Training all of them costs the same for every class, about 206 gold from 1 to 60.

Feral Combat leveling build at level 50

Following the Feral Druid leveling build (10–60), a level 50 Druid has 41 of 41 points placed, 0 in Balance, 36 in Feral Combat, 5 in Restoration.

TalentTreeRank
FerocityFeral Combat5/5
FurorFeral Combat3/5
Feral SwiftnessFeral Combat2/2
Thick HideFeral Combat3/3
Sharpened ClawsFeral Combat2/2
Savage FuryFeral Combat2/2
Feral ChargeFeral Combat1/1
Shredding AttacksFeral Combat3/3
Predatory StrikesFeral Combat3/3
Predatory DisciplineFeral Combat1/1
Blood FrenzyFeral Combat1/2
Leader of the PackFeral Combat1/1
Natural InstinctFeral Combat2/2
Rend and TearFeral Combat5/5
Natural ReactionFeral Combat1/5
Shifting PowerFeral Combat1/1
Heart of the WildRestoration5/5

Next 5 points (51–55): Naturalist (51), Naturalist (52), Naturalist (53), Naturalist (54), Naturalist (55).

Open this build at level 50 in the calculatorTree view at 50 →

Levels 50–60: Natural Instinct and Leader of the Pack; Restoration points for Naturalist and Heart of the Wild. Swiftmend and Wild Growth with dual spec for dungeons.

Where to be at 50

Zones whose level band covers 50

Dungeons in band

Questions players ask

How many talent points does a level 50 Druid have?
41: one per level from 10. 7 of the 7 rows are reachable in a single tree. With the Talented Legacy perk at 5/5 an alt has 46 points at this level.
What spells does a Druid learn around level 50?
From level 46 to 50: Bash Rank 3 (46), Dash Rank 2 (46), Moonfire Rank 8 (46), Pounce Rank 2 (46), Rejuvenation Rank 8 (46), Shred Rank 4 (46), Wrath Rank 7 (46), Claw Rank 4 (48), Entangling Roots Rank 5 (48), Ferocious Bite Rank 4 (48), Nature's Grasp Rank 5 (48), Regrowth Rank 7 (48), Revive Rank 4 (48), Gift of the Wild Rank 1 (50), Healing Touch Rank 9 (50), Hurricane Rank 2 (50), Insect Swarm Rank 4 (50), Lacerate Rank 4 (50), Mark of the Wild Rank 6 (50), Maul Rank 6 (50), Primal Bite Rank 2 (50), Ravage Rank 3 (50), Rebirth Rank 4 (50), Starfire Rank 5 (50), Tranquility Rank 3 (50), Wild Growth Rank 2 (50).
Where should a level 50 Druid be questing?
Zones whose band covers 50: Tanaris (40–50), Feralas (41–60), Azshara (42–55), Blasted Lands (46–55), Western Plaguelands (46–57), Felwood (47–54), Un'Goro Crater (48–55), Burning Steppes (50–59), Deadwind Pass (50–60). Dungeons: Uldaman (41–51), Zul'Farrak (44–54), Maraudon (46–55), Alcaz Prison (48–53), Sunken Temple (50–60).
What talents should a Feral Combat Druid have at level 50?
Following the Feral Druid leveling build (10–60): Ferocity 5/5, Furor 3/5, Feral Swiftness 2/2, Thick Hide 3/3, Sharpened Claws 2/2, Savage Fury 2/2, Feral Charge 1/1, Shredding Attacks 3/3, Predatory Strikes 3/3, Predatory Discipline 1/1, Blood Frenzy 1/2, Leader of the Pack 1/1, Natural Instinct 2/2, Rend and Tear 5/5, Natural Reaction 1/5, Shifting Power 1/1, Heart of the Wild 5/5 (0/36/5).